How to play Yatzy
1 player vs computer, or 2 online
Play Yatzy nowFill all fifteen rows of your scorecard for the highest total: each row scores a different dice combination, and sixty-three points or more across the upper six rows earns a fifty-point bonus.
The rules, step by step
- 1
Your turn starts with all five dice rolled. Tap the dice you want to keep and roll the rest — up to twice more, three rolls in all.
- 2
After your last roll, choose one open row and score the dice against it. Every turn fills exactly one row, so the game is thirty turns for two players.
- 3
The upper section — ones through sixes — scores the sum of the matching dice. Three fives in the fives row is fifteen.
- 4
The lower section scores shapes: one pair, two pairs, three and four of a kind, a full house worth the sum of all five dice, and chance, which is simply the total showing.
- 5
The straights are exact: one-to-five is the small straight and scores fifteen, two-to-six is the large and scores twenty. Five of a kind is yatzy — fifty points.
- 6
If the dice fit nothing you want to keep open, you must still write a row: put a zero somewhere it hurts least. When every row on both cards is filled, the higher total wins.
Three tips that change how you play
- Play for the bonus first. Sixty-three upper points is an average of three dice per row — three fours in the fours row keeps you on pace — and the fifty it earns is worth more than any single lower row.
- Keep pairs before hopes. Two fives after the first roll is the start of a full house, three of a kind and the fives row all at once; four scattered dice chasing a straight is one specific die away from nothing.
- Save chance for a rescue. It will happily bank a failed four-of-a-kind attempt at twenty-plus; spending it early on an ordinary roll leaves your worst late turn with nowhere soft to land.
One turn, three decisions
First roll: five, five, three, two, six. The pair of fives is the obvious keep — it feeds the fives row, the pair rows and a possible full house all at once — so hold both fives and roll three dice. Second roll: five, one, four. Now you hold three fives, worth fifteen in the fives row, and the bonus pace likes it. Third roll with two dice chasing the fourth five or a pair for the full house: they come up three and three. Look at what the final dice actually offer — five, five, five, three, three is a full house, worth the sum of all five: twenty-one. Writing the fives row scores fifteen and keeps the full house open for later; writing the full house banks twenty-one now but spends a rare shape on modest dice. With the bonus already on pace, take the twenty-one; if your upper section is limping, the fifteen in fives is the better ten seconds of arithmetic. The dice were the same either way — the score came from the choice.
Three mistakes that cost beginners the game
- Zeroing the yatzy row the first time a turn goes badly.
- Fifty points deserves better than being the first sacrifice. Zero the ones or twos instead — the most they can ever cost is a handful of points and the bonus arithmetic survives it, while a scratched yatzy row is the biggest number on the card gone for the rest of the game.
- Rerolling everything after a mixed first roll.
- Almost every roll holds the start of something — the highest pair, three to a straight, a fistful of one face. Shaking all five dice throws away the information you just paid a roll for; keep the best fragment and improve it.
- Filling the easy rows first and leaving the hard ones for last.
- The endgame is where the dice stop cooperating, and arriving there with only the large straight and four of a kind open means writing zeros in your most valuable rows. Take the hard shapes the moment the dice offer them, and keep a cheap row open as the place a bad final turn can die quietly.
Common questions about Yatzy
Is this the same as the boxed dice game sold in shops?
Yatzy is the public-domain Scandinavian game, and it is not quite the same as the trademarked American version. The scorecard differs: Yatzy has one pair and two pairs rows, its straights are exact runs worth fixed points, and the full house scores the sum of the dice rather than a flat twenty-five.
How does the sixty-three bonus work?
Add up your six upper rows — ones through sixes. If they reach sixty-three, fifty bonus points land on your total. Sixty-three is exactly three of each face across the six rows, which is why keeping three matching dice in an upper turn counts as staying on pace.
Do I have to score every turn?
Yes. After your third roll one row must be filled, and if nothing fits, that row gets a zero. Choosing where to bury a bad turn is as much a part of the game as rolling well — the ones row is the traditional graveyard, since even full it barely scores.
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