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How to play Bubble Pop

By Ari Hlynsson · 1 player · Updated

Play Bubble Pop now

Clear every bubble off the board. Three touching bubbles of one colour pop, and anything left hanging from nothing falls with them.

The bubble field and the next bubble to fire. Three touching bubbles of one colour pop, and anything left hanging from nothing falls with them.

The rules, step by step

  1. 1

    Point at where you want the bubble to go. The dotted line shows the whole path, including any bounce off a side wall.

  2. 2

    Tap or click to fire. The bubble sticks where it lands, against the ceiling or against whatever it touches first.

  3. 3

    Three or more of one colour touching each other pop, and score ten each.

  4. 4

    Any bubble that is no longer connected to the ceiling then falls, and falling is worth twenty each — double a pop.

  5. 5

    The bubble waiting after the current one is shown beside the shooter, so you can plan two shots at once.

  6. 6

    Clear the board to win. If a bubble sticks on the bottom row without popping, the game is over.

Tips that change how you play

Why the drop is the whole game

Say there is a run of three red bubbles across the fourth row, and hanging beneath them are nine bubbles of assorted colours that touch nothing else. Popping the three reds scores thirty. But the nine underneath were holding on to the ceiling only through those reds, so they all come away at once — a hundred and eighty more, and a quarter of the board gone in a single shot. Now compare that with a red match at the bottom edge holding nothing up: same three bubbles, same colour, same shot, thirty points and the board barely changed. Both are legal, both look identical while you are aiming, and the difference between them is the entire skill of this game.

Mistakes that cost beginners the game

Shooting at the nearest match every time.
The nearest match is usually at the bottom of the board, where popping three takes three bubbles off and changes nothing else. The shots worth taking are higher up, where a group is carrying a column beneath it. Look for what falls, not for what pops.
Never using the bank shot.
The back corners cannot be reached directly, and a board where you have given up on the corners fills from the outside in until there is nowhere left to aim. The guide line shows the bounce exactly, so a bank shot here costs nothing but the decision to take it.
Parking an unwanted colour somewhere it makes things worse.
Every bubble you fire and do not pop stays on the board and brings the bottom row closer. If you must waste a shot, put it against the ceiling at the edge where it joins the fewest things, rather than into the middle of the board where it will block a shot you wanted later.

Common questions about Bubble Pop

How do you lose at Bubble Pop?

By letting a bubble stick on the bottom row. Every shot that does not pop anything leaves one more bubble on the board, so a run of shots that match nothing is what actually loses the game — the bottom row is just where it becomes official.

Why are dropped bubbles worth more than popped ones?

Because arranging a drop is harder and it is the point of the game. Popping three is a colour match anybody can see; cutting the support out from under a dozen bubbles means reading which of them is holding the rest up. Ten points a pop, twenty a drop.

Can the shooter give me a colour that is not on the board?

No. It only ever loads a colour that is still up there, so a shot is never wasted on something that cannot possibly match. If one colour is nearly gone, that is a hint to spend it rather than a trap.

Does the aiming line make it too easy?

It makes it a different game, on purpose. Without the line the skill is estimating an angle off a wall; with it, the skill is choosing which bubble to attack. The second is the more interesting question and it is the one this version asks.

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