How to play Reversi

1 player vs computer, or 2 online

Play Reversi now

Finish with more discs of your colour on the board than your opponent, on an eight-by-eight board where every move turns some of theirs into yours.

The rules, step by step

  1. 1

    The game opens with four discs in the middle, two of each colour, sitting on the two diagonals. Dark plays first.

  2. 2

    A move must trap at least one unbroken line of your opponent's discs between the disc you are placing and another of your own. The line may run in any of the eight directions.

  3. 3

    Every disc you trapped flips to your colour, in every direction at once. A move that traps nothing is not a legal move.

  4. 4

    The squares where you can legally play are ringed on the board. Tap one to play it.

  5. 5

    If you have no legal move at all, your turn is skipped and your opponent plays again. That is a rule, not a fault.

  6. 6

    The game ends when neither player can move. Whoever has more discs wins, and an equal count is a draw.

Three tips that change how you play

Why the square beside the corner loses

Suppose the top-left corner is empty and you play the square diagonally in from it, row two and column two. That square is now yours, and it is the only square that can bracket the corner for your opponent. On their next move they play the corner itself, trapping your disc between the corner and whatever they hold further down the diagonal. Now they own a corner that can never be flipped, and every disc they place along the top edge or the left edge anchors back to it. Discs you took twenty moves ago start turning over in blocks. That exchange, one square gained against one corner given, decides more games of Reversi than any other pattern on the board, and avoiding it is most of what separates a beginner from a competent player.

Three mistakes that cost beginners the game

Taking the move that flips the most discs.
The greedy move is almost always the wrong one before the endgame. Flipping a lot of discs puts your colour on the outside of the cluster, where it is easy to flip back, and it opens squares for your opponent. Aim to hold few discs and many options until the board is nearly full.
Playing a square next to an empty corner.
The three squares beside a corner exist to give the corner away, and the diagonal one is the worst square on the board. Leave them alone. If you are forced onto one, take an edge square rather than the diagonal.
Assuming a big lead in the middle of the game means anything.
It usually means the opposite. Reversi scores the final position and nothing before it, and a single corner late on can flip an entire edge and more. Do not count discs until neither player can move.

Common questions about Reversi

What happens if I have no legal move?

Your turn is skipped and your opponent moves again. It is a real rule rather than a fault, and it is why a game can finish with the board only half full. If neither player has a move, the game is over immediately, whatever squares are left empty.

Does the first player have an advantage?

Not a decisive one. Dark moves first, which matters far less here than in most board games, because holding more discs early is usually a liability rather than a lead. The eight-by-eight game has never been solved, so nobody knows whether either side wins with perfect play.

Why is it called Reversi and not something else?

Reversi is the original name, published in the 1880s, and it is in the public domain. The other name you may know for the same rules is a registered trademark, so every free site uses Reversi, this one included.

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